ActionMultiplayer

About this game: BITFALL

Game version: 1.0.19

Sixty seconds. Every zombie.

A digital city whose matter is zeros and ones. Find and eliminate every zombie before the minute runs out.

Play nowThe game runs in your browser with JavaScript and WebGL 2 enabled.

What you get

  • Sixty seconds to find and eliminate every zombie on a level built large enough that you have to hunt
  • A world whose matter is zeros and ones: bodies, guns, streets and debris are cut from digits
  • Five zombie kinds, three weapons, and routes that change a little each attempt without becoming random
  • Thirteen levels, from a compact facility to vertical cities and a station broken up in orbit, with instant retry and a time to beat

Your controls

W A S D
Move
Mouse
Look
Click
Fire
Right click
Aim down the scope
R
Reload
1-6Wheel
Weapon
Shift
Sprint
CCtrl
Crouch
Space
Jump
M
Map
G
Plant a logic bomb
Q
Dash
Shift + C
Slide (crouch while running)
F
Throw an EMP grenade
T
Throw a sticky bomb
Esc
Pause
  • ControllerThe left stick moves, the right stick aims, the right trigger fires, the south button jumps, the west button reloads and the left trigger aims down a scope. The north button plants a bomb, the right bumper dashes, the left bumper throws an EMP and up on the pad throws a sticky bomb. Crouch while running to slide.
  • TouchA stick on the left moves. Drag the right side of the screen to aim, and use the buttons to fire, jump, crouch and reload. With the sniper rifle in hand, Scope looks through its scope. Dash bursts ahead, Bomb plants a logic bomb, and EMP and Sticky throw grenades.

Ways to play

  • Thirteen-level hunt
  • Personal best per level

Plays on

Devices
Desktop, Tablet, Phone
Controls
Keyboard, Touch, Controller
Orientation
Landscape
Genre
First-person shooter

Music

The tracks you hear in this game, and the people who made them.

Before you play

What happens when the minute ends?

If any zombie is still standing, the hunt stops and you can retry immediately. Clearing every zombie before zero opens the next level.

Are the enemies marked on the screen?

No. Finding them is the game. Footsteps and groans carry direction, and only in the last seconds does a short pulse hint at where the nearest one is.

Does a faster clear score more?

Yes. The score pays for eliminations, accuracy and headshots, and it costs you for time spent and damage taken. Your best time for each level stays on this device.