A hundred and two rooms inside a simulation that was never meant to run. Every trap is fair the second time, every restart is instant, and the voice guiding you has been down here since 1995.
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What you get
A hundred and two rooms inside a simulation that was never meant to run
Every trap is fair the second time: blades, spikes, floors that drop and doors that lie
Instant restarts and a room timer that only counts what you actually ran
Chapters that unlock as you clear them, with a voice that has been down here since 1995
Your controls
A D/← →
Move left / Move right
Space/W
Jump
R
Restart room
Esc
Pause
ControllerA controller works too: the pad moves, the bottom button jumps, and the top button restarts the room.
TouchArrows on the left move you. The big button on the right jumps; the small one beside it restarts the room.
Ways to play
Room by room campaign, six chapters
Speedrun boards per room and per chapter
Practice any cleared room
Plays on
Devices
Desktop, Tablet, Phone
Controls
Keyboard, Touch, Controller
Orientation
Landscape
Genre
Precision platformer / Trap puzzle
Music
The tracks you hear in this game, and the people who made them.
A trap ends the attempt and the room restarts in an instant. Attempts are counted, not limited: the result shows how many it took, and the board ranks the time of the clear.
Are the traps random?
No. Every room is fixed and every trap is placed where the room can teach it. The first death is information; the second is on you.
Can I skip a room?
Rooms open in order within a chapter. A cleared room stays open to replay, and the chapter board takes the sum of your best times.